![]() ![]() That said, Remotr does work as advertised, and in Tomb Raider, at least, the action was surprisingly smooth. And there are so many great Android-native games, and even Android ports of desktop games, that for the most part I don't see the point. Ultimately, I can't see myself playing games this way, as the controls - even once they were mapped correctly - would feel like a constant struggle. Remotr has built-in control profiles for Counter-Strike and Team Fortress, but it would be great if it had a whole lot more. And from there I was able to at least move Lara Croft around. With some fiddling, however (starting with tapping the magic-wand icon to bring up the control-creator options), I was able to produce onscreen WASD and mouse equivalents. And for the moment, developers RemoteMyApp offer almost zilch in the way of documentation. For example, although I was able to get Tomb Raider up and running, I had no idea how to recreate my desktop mouse and keyboard controls. ![]() And that's where things take a turn for the confusing, as it's not immediately clear how to set up or even access in-game controls. ![]()
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