Let's address the last of the conventional modes next - the fidelity mode at 60Hz output. The game's cutscenes do drop one frame in advance of camera cuts so the engine can generate a spare frame to use for TAA, but this is difficult to notice in the performance mode. If you've played The Last of Us Part 2 on PS5 you'll have a good idea of what to expect: a very smooth and stable 60fps even in intense scenes, with only five instances of frame-rate drops in gameplay and only one that proved actually disruptive - a hallway encounter a third of the way through the game that repeatedly produced frame-rates in the 50 to 55fps range. Essentially, this performance mode offers a very convincing 60fps update. Thankfully, results here are very straightforward. So let's unravel these options, starting with the 4K output performance mode. Watch on YouTube Oliver Mackenzie tests out every graphical mode to investigate performance in the new PS5 TLOU remaster. As an additional modifier, engaging both 120Hz and VRR gives you the option to 'unlock' the 120Hz options, maximising frame-rate and using VRR to smooth out any inconsistencies. With 120Hz engaged, you get the same options, though the fidelity mode now promises a 40fps framerate target. With the PS5 set to 60Hz output, you get the option of a fidelity mode that offers 4K visuals with a 30fps target framerate, alongside a performance mode that advertises dynamic 4K visuals or native 1440p visuals depending on your output resolution - but actually delivers 1440p regardless. The Last of Us Part 1 offers players five genuine visual modes, engaged through various selections and system-level tweaks. With an advanced suite of graphics tech in tow, does the remake also blow past its frame-time budgets? Or has Naughty Dog more sensibly balanced visual beauty with fluid frame-rates? Some nine-and-a-half years after its original release, The Last of Us has been fully remade with modern technology on PS5 hardware. Novel techniques - like capsule shadows and real-time bounce lighting - alongside ruthless attention to detail produced one of the most technically accomplished games in its time, even though it often failed to reach its 30fps target, frequently dipping into the mid-20s in combat and traversal sequences. The Last of Us on PS3 was a boundary-pushing title with stunning graphics and animation.
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